
Anyone given the power to spin-up custom games can alter everything from item spawn rates to the countdown timer or the rate at which the play zone shrinks. We have our Custom Game feature, which is kind of ‘modding light,’ and we’ll expand upon that and add new features to that to let people create their own game modes and their own content using our game as a platform.”Ĭustom Games are a big hit with content creators. We’re just trying things out at the moment. Because apart from the esport end of things, which are ready when they’re ready - we are certainly not esports ready now, as people keep saying. "The kind of stuff that we’ll have to balance over the coming years to make it really, super competitive. “We want to have penetration and proper ballistics, with air drag and stuff added in,” Greene said. has plenty of other ambitious ideas for future PUBG patches, too. We already know rocket launchers aren’t on the docket and we recently revealed Greene’s desire to add a cinematic camera mode. He also mentioned a few other features he’d like to see in Battlegrounds after the desert map and dynamic vaulting system hit the game next month. We recently had a chance to speak with Greene, who offered some insight on the custom match types being created and explored by some lucky PUBG players.

But Battlegrounds Creative Director Brendan Greene has some exciting ideas he’d like to explore once PUBG ’s launch build is in the community’s hands. Now that fans know what to expect from PlayerUnknown’s Battlegrounds when the game exits Early Access next month, the lingering question is what support we’ll see after PUBG ’s PC release date.
