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Honestly, as much fun as I'm having in my current Pyromaniac playthrough, it's LW, so I only have 1 companion to worry about. +Fire Resist gear will help, too, even though you'll have to split it between the 3 of them.
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Have your teammates craft Armor of Frost scrolls so they can keep their magic armor up, just in case they get caught in the crossfire.Ĭraft a bunch of +Fire Resist potions for your teammates.
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Couldn't hurt to put a couple points into Aerotheurge to take Teleportation and Nether Swap for yourself. For your current playthrough, I'd suggest:įocus different enemies than your teammates.Ĭraft a bunch of Teleportation scrolls and move enemies safely away from your teammates and into oil pools, then nuke them. It may work better in a Lone Wolf playthrough, so you only have to worry about 1 companion being in the line of fire, and you can stack +Fire Resist gear on them. What? Nuking everything in sight has no appeal for you? ) However, every single encounter ends up the same - enemies use some sort of mobility skill to travel past all of it to hypertarget my character, or they huddle around our melee users and the only opportunity for me to deal damage is to catch my teammates in the crossfire.Īt level 13, this class lacks literally any solo target dps skills outside of searing daggers and poison dart, and outside of starting the encounters with worm tremor, there is not a whole lot to do outside of simultaneously killing my own team.Ĭompare this to my first playthrough as ranger - a build that has strong single target and multi target damage, the ability to switch and apply almost any status ailment via special arrows, and skills with piercing damage to quickly kill high armor value targets. In theory, the build seems really good - I'm capable of reliably laying down a fields of flame and poison that would normally control map flow and ai pathfinding, creating a tradeoff situation where enemies take damage for advancing. Just started our second 4-player coop playthrough on tactician mode, and despite the fanfare this build received I'm not enjoying it one bit due to the way that aggro is managed in this game.
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